Louise Sauve, David Kaufman, Patrick Plante
Commercially available games present challenges in terms of their ease of use for a large number of older adults because their needs are not well known. Given the importance of a well-constructed educational gaming interface and the costs in-volved in its development, it is important to identify the ergonomic requirements to be considered during the design process to ensure that the game be adapted to the characteristics of seniors. In a study of seniors aged 55 and older, we created and tested an educational game, „In Anticipation of Death“, in order to measure usability in the sense of determining the intuitive capacity of the game (user-friendliness).
This paper presents the variables of the study, the way we adapted the game Solitaire for seniors and the results of an experiment done with 42 older players. The latter showed a high degree of satisfaction with game navigation, the display mode and gameplay equipment. Recommendations are presented to guide the development of online educational games for seniors.